Once you are done importing your data with SkyPrep you can load it in the editor
To load a bundle created by Skyprep, you just need to launch : Assets / LoadAssetBundle then select your skt bundle in the file browser. Choose the Editor bundle : « <your_simulation>/Unity/Editor/ <your_simulation>.skt
It will load the scene from the scene bundle.
This will :
- Create a folder prefab if it doesn’t exist in your project
- Extract all the prefab corresponding to your CAD parts in this folder
- Instantiate every object in the right place
- Add a “SkityObject” to every part