SkyReal Documentation

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Cook/Pak content to run in SkyReal

After modifying the simulation content in Unreal editor, it’s mandatory to cook the simulation content to be “readable” by SkyReal.

There are two solutions to cook content:

  • By command line: Cook command line
  • By interface: In File/Project/Cook content for windows

The result of this command is located in the Saved/Cooked/WindowsNoEditor/<MySimulation>/Content/ directory.

The Simulation directory contains all the files required by SkyReal. Don’t forget to copy video and non-Unreal files to the output directory.

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