After modifying the simulation content in Unreal editor, it’s mandatory to cook the simulation content to be “readable” by SkyReal.
There are two solutions to cook content:
- By command line: Cook command line
- By interface: In File/Project/Cook content for windows
The result of this command is located in the Saved/Cooked/WindowsNoEditor/<MySimulation>/Content/ directory.
The Simulation directory contains all the files required by SkyReal. Don’t forget to copy video and non-Unreal files to the output directory.