Design, implementation, training : VR solutions can be transcribed from many uses.
In a professional environment, VR technologies let answer different business issues and uses, in which three emerge significantly : design, assembly and training.
Tailored templates of professional VR solutions
The design, the assembly or the training, three uses now transcribed in virtual environment. They rely on the exploitation of customer data, a history, to be simulated during a VR session.
An editor of VR solutions like SkyReal, will allow companies to create themselves virtual experiences that will simulate specific uses and that will respond directly to business needs.
Thus, a virtual reality software for industrials will give a company the means to become autonomous on the management of its CAD (Computer Aided Design) processes, to be more flexible to revise a technical plan, to modify a production stage or the reproduction of sequenced gestures, without extra cost, etc. The level of personalization of the customer’s VR environment, the simplicity of handling or the ergonomics, will be central aspects in the development of VR solutions.
The success of this step is therefore closely linked to the exploitation of a history of data from the client (realized projects, resources and material available, technical and time constraints, success rate, etc.) and on which the VR editor can rely on developing a specific response to customer needs.
The impact of VR uses in the field of vocational training
One of the immediate applications of VR uses in the professional environment and whose financial impact can be easily observed is its use in the field of vocational training.
Generally expensive, vocational training requires the mobilization of competent people able to run training programs, premises and infrastructure to accommodate all participants, specific equipment, support for travel expenses, accommodation, etc.
Faced with such constraints, virtual reality is capable of providing solutions in a wide variety of learning and training situations, calling for the acquisition of knowledge through teaching or practice, but also consistent requiring financial investments : short or long training sessions, standard or specific, including the systematic repetition of technical gestures or the automation of tasks, etc.
VR multi-environment solutions to go from traditional to VR training
In terms of the environment, and since placing individuals in VR environments that are extremely close to reality is one of the essential arguments, VR technologies will allow you to train in different environments and work situations of a great realism. Climatic factors can be reproduced, the intensity of a lighting or a penumbra zone, an aquatic environment, the height of work characteristic of many professions of altitudes, or even the conditioning of an external event.
In the automotive field and specifically the driving school, it is a safe bet that learning cycles of driving in real conditions will be reduced sharply thanks to virtual reality environments. The precision of VR solutions designed for learning to drive will allow to do the majority of driving hours on a VR simulator, before making the last hours in real condition.
In aeronautics, the slightest hole drilling on an Airbus cabin may require such an experiment that an engineer could not be allowed to intervene without the guarantee of repeated practice of the task to be performed. A VR simulation will allow you to practice as many times as necessary (thousand times if necessary) on plates having virtually the same properties as those constituting an aircraft cabin. The goal is to automate the gesture of the engineer with precision and reliability, by the repetition of movement.
This type of example shows that certain trades require learning to the letter of specific movements, a sequence or a range of ordered gestures, which must be reproduced in exactly the same way, regardless of the number of repetitions.
The practice of VR solutions will thus allow to develop a real expertise by the repetition of movements and sequences, without constraints of budget, material or time.
As for soft skills, learning and repetition are also part of the potential opportunities offered by VR solutions. The conduct of a business relationship, problem solving, stress management, confrontation with the crowd or the fear of the dark are behavioral traits on which an individual will be able to progress in order to turn them into real skills, through a VR training program.
Tomorrow the replacement of physical training materials with virtual reality environments will be a preferred alternative since it is less expensive and faster to set up or repeat over time.
The professional training of teams will therefore be less burdensome for companies to take from a financial point of view. Increased interest and an increase in training requests based on virtual reality for the benefit of traditional vocational training is undoubtedly to be expected.